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poster
70
28
7.3
/600/
67
/14/
68
/26/
3.8
/1046/

KoKo's Earth Control (1928)
Ko-Ko the Clown and his dog Fitz walk into a building where levers that control various aspects of the Earth are located. After Fitz presses a particular lever, the world goes topsy-turvy and out-of-control. Note that this cartoon contains strobe flashing.
poster
?
5.8
/15/

Ko-Ko's Germ Jam (1928)
The boss has got a microscope, but it might as well be another canvas for Koko, as he delves deep into the world of germs.
poster
?
6.8
/12/

Koko's Quest (1927)
KoKo and Fitz look into a crystal ball and are told to go East toward the crooked tree. Eager for any sort of adventure, they happily accept their quest without a question asked.
poster
?
7.5
/45/
60
/1/

Koko's Paradise (1926)
Max Fleischer is going to a shooting gallery, so he practices on Koko and Fitz, sending them both to Paradise in this slightly erratic but funny cartoon.
poster
?
6.4
/19/

Koko's Field Daze (1928)
Ko-Ko is up to his usual mischief as Max prepares to run a track race.
poster
?
7.2
/24/

KoKo Lamps Aladdin (1928)
Ko-Ko the Clown enters a storybook and uses Aladdin's magic lamp to make his wishes come true.
poster
?
7.6
/28/

Ko-Ko's Kink (1928)
An Inkwell Imp short.
poster
?
7.0
/24/

Ko-Ko's Tattoo (1928)
Max draws a tattoo of a cat on his coworker, and Fitz chases the cat around when the tattoo comes to life.
poster
?
6.6
/25/

Ko-Ko's Magic (1928)
Ko-Ko the Clown's hijinks with a magic powder.
poster
?
7.9
/23/

KoKo's Klock (1927)
Max asks Ko-Ko to act as his alarm clock before going to sleep. While Max sleeps, Ko-Ko goes to work dressing Max for the next day and replacing his surroundings so he'll be ready to go when the alarm clock rings in the morning.
poster
?
7.3
/18/

No Eyes Today (1929)
Fleischer "Out of the Inkwell" cartoon featuring Koko
poster
?
7.5
/29/

Ko-Ko's Hot Dog (1928)
Max and Dave Fliescher are eating hot dogs in their animation studio and begin drawing. The hot dog becomes a "real" dog, and it and Ko-Ko the Clown alarmingly end up inside a Gas Chamber.
poster
?
6.8
/26/
65
/2/

Ko-Ko Smokes (1926)
Max draws a big cigar and Ko-Ko and Fitz want to smoke it. Max's coworker smokes up a storm in the office until the fire marshal arrives.
poster
?
6.8
/15/

Koko Chops Suey (1927)
Ko-Ko wants to learn how chop suey is made, and Ko-Ko and Fitz have their fun with a caricatured Chinese character.
poster
?
6.2
/21/
40
/1/

Ko-Ko's War Dogs (1928)
An animated film where Ko-Ko the clown becomes involved in a war.
poster
?
6.1
/33/

Ko-Ko's Big Sale (1929)
Koko the Clown and his dog try to become salesmen.
poster
?
6.1
/31/

Ko-Ko the Kid (1927)
Koko the Clown seeks the Fountain of Youth.
poster
?
6.5
/31/

Ko-Ko Hops Off (1927)
Koko the clown and his dog attempt a round-the-world flight.
poster
?
7.5
/36/
80
/1/

Ko-Ko's Hot Ink (1929)
Drawn with steaming ink, Koko and Fitz try to cool off.
poster
?
7.5
/33/
60
/1/

Koko’s Kane (1927)
Koko and Fitz want to play, but Max is working on his newest invention -- he actually was an inventor and held patents on rotoscoping -- so he stuffs them in a safe with his convertible cane/umbrella. When they start pushing buttons, things start to happen.
poster
?
7.7
/31/

Koko Plays Pool (1927)
Max Fleischer and brother David are playing pool when Koko and Fitz force their way out of the ink bottle. They want to play pool too, so Max obligingly draws a table for their use.
poster
?
6.5
/30/

KoKo Explores (1927)
Koko and Fitz are sitting around bored while Max writes the day's scenario. When one of the cannibals he is writing about steals Max' head, it's up to our intrepid hero to rescue the boss, who doesn't know how to do things without his top.
poster
?
6.1
/31/

Ko-Ko's Courtship (1928)
Koko the Clown and Fitz the dog escape into the live-action world.
poster
?
6.8
/27/

Ko-Ko the Knight (1927)
When a beautiful princess escapes from the ink bottle, only to be captured by a villainous knave, Max draws a stove which he has Ko-Ko use as armor, inflates Fitz into a destrier and sends them off in a deed of daring-do.
poster
?
6.9
/34/

Ko-Ko's Reward (1929)
Thanks to Magic Ink, a live-action girl joins Koko in a haunted house.
poster
?
6.2
/28/

Ko-Ko's Catch (1928)
Max is busy with his pretty new secretary and puts Koko and Bimbo on automatic for the day -- he sets a pantograph to draw a world run by slot machines like mechanical banks. However, is the creator in control of his creation, or is it the other way around?
poster
72
?
7.2
/102/
70
/4/
80
/1/
3.5
/437/

Ko-Ko's Haunted House (1928)
A friend of KoKo's animator draws a haunted house, and KoKo and his dog Fitz go inside. There, they encounter frightening hallways where every door leads to a new spook.
poster
?
5.5
/43/
60
/1/

Ko-Ko's Harem Scarem (1929)
Ko-Ko and Fitz emerge from an inkwell into the sultan's harem.
poster
?
6.4
/48/

Ko-Ko's Hypnotism (1929)
A live-action amateur hypnotist mesmerizes Ko-Ko the clown and Fitz the dog; but a witch teaches them how to take their revenge…
poster
?
6.6
/42/

Ko-Ko's Conquest (1929)
Ko-Ko the Clown thinks being a hero is easy, but his animator tries to prove him otherwise
poster
?
7.4
/49/
45
/2/
60
/1/

KoKo the Kop (1927)
Part of the 'Inkwell Imps' series.
poster
?
6.2
/37/

Chemical Ko-Ko (1929)
Koko the Clown tries a mad scientist's formula on various animals.
poster
?

Ko-Ko's Knock Down (1929)
When KoKo is sent to deliver a message to a woman across the way, things quickly get out of hand, and Fitz must come in to clean up the mess.
poster
?

Ko-Ko's Saxaphonies (1929)
An Inkwell Imps short.
poster
?

Ko-Ko's Signals (1929)
Not allowed to go to the football game, KoKo and Fitz explore the sport on their own time, unlocking some hidden potential.
poster
?

Ko-Ko Cleans Up (1928)
An Inkwell Imps short.
poster
?

Ko-Ko Goes Over (1928)
An Inkwell Imps short.
poster
?

Ko-Ko Heaves-Ho (1928)
An Inkwell Imps short.
poster
?

Ko-Ko in the Rough (1928)
Ko-Ko wants to play golf and finds his life complicated by a wife.
poster
?

Ko-Ko on the Track (1928)
An Inkwell Imps short.
poster
?

Ko-Ko's Act (1928)
The Boss has KoKo and Fitz put on a show. The pair can’t seem to satisfy him, but as always are successful in getting under his skin.
poster
?

Ko-Ko's Bawth (1928)
An Inkwell Imps short.
poster
?

Ko-Ko's Big Pull (1928)
An Inkwell Imps short.
poster
?

Ko-Ko's Chase (1928)
An Inkwell Imps short.
poster
?

Ko-Ko's Dog-Gone (1928)
An Inkwell Imps short.
poster
?

KoKo's Kozy Korner (1928)
Ko-Ko and Fitz live a life of luxury in a mansion full of servants, until the fantasy is burst when they wake up in a barn.
poster
?

KoKo's Parade (1928)
An Inkwell Imps short.
poster
?

KoKo Kicks (1927)
An Inkwell Imps short.


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